Personal Work
City Simulation with Player Controller

Feb 2020 - Current

City Simulation in Unity

City/Player Simulation with Ironman as a player. Demo Scene created with various assets from Unity Asset Store.
 

Work Done
- Retextured many assets using Substance Alchemist

- Player Controller Script with various attack abilities and interaction
- Redesign and implement many different tools availalble in Asset Store (Traffic, Destruction, and more)

Rappelz M / El salvador

Jan 2017 - Current

Rappelz the Rift is Mobile MMORPG made in Unity

My Role: Lead 3D Enviroment Artist / Technical Artist

Rappelz the Rift

- 3D Environment Artist (Texturing, Sculpting, Outsource Management)

- Lead Technical Artist (Shader, Optimization)
- Level Designer (Dungeons)

Rappelz the Rift CBT 2

Rappelz the Rift CBT 1

Art Direction changed after this

Rappelz M

Released 2020/03/31

El Salvador

2019 (Cancelled)

El Salvador is Mobile MMORPG made in Unity

Project Cancelled

My Role: Lead 3D Enviroment Artist / Level Designer


- 3D Environment Artist (Re-textured textures from diffuse shader to PBR Shader)

Resume 2019

Current

Goal: Create a resume that combine and show my skill set

World Creator 2 Works

- Landscape created using World Creator 2

- Optimized for the mobile

 

 

 

Volcano

World Creator 2

Optimized 1628 tris

World Creator 2

Optimized 1205 tris

Neon Challenge (Unity Connect)

Jan 2018

Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013

Made for Unity Connect: NEON CHALLENGE

Stomprun

2015-2016

Stomprun is Mobile Run-Game made in Unity

My Role: 3D Generalist

- Character Modeling

- Character Animation

- Particle (FX)

- UI Animation

- Cinematics

Personal Work

2013-2014