top of page

Where art meets code and magic happens

주석 2020-05-01 175507.png

Prototype

Screenshot 2025-03-25 at 9.21.37 PM.png

Shaders

K-007.png

Tools

image_edited_edited_edited_edited_edited
image_edited.png

Tabletop Chronicle
(Solo Project)

Tabletop World Chronicle is an augmented reality application designed to transform any tabletop into a dynamic and interactive mini-world using Apple Vision Pro.

UnityLogo.png

Unity Asset Store

Celestial Cycles

Transform your Unity projects with Celestial Cycles, a suite of tools designed to bring immersive realism to your games:

Dynamic Day Night Logo.png

Day and Night System

istockphoto-185244309-612x612.jpg

Dynamic Ocean

EcoLife NPC AI Logo FHD copy.png

Eco Life NPC

istockphoto-185244309-612x612.jpg

Mobile Character

Dynamic Nature and Ocean.png

Dynamic Nature

istockphoto-185244309-612x612.jpg

Interactive Terrain

UnityLogo.png

Dynamic Nature

Released in Q2 2025

Celestial Nature Preview

UnityLogo.png

Day and Night System

Unity editor extension designed to breathe life into your virtual worlds through a dynamic simulation of natural lighting and atmospheric conditions.

Meadow Environment

Suntail Village

EcoLife NPC AI

Work in Progress

NPC AI Alpha 0.1

NPC AI Preview

UnityLogo.png

House of the Tragic Poet 
4 Day Art Challange Feature Prototype

February 25 - 28,  2025

Was asked to created a art demo scene, and I made something way more than that

Pompeii Tour Prototype

Dynamic Nature Demo

Shader Work

Some of the shader made for Vingo App using Unity's Shader Graph

Ironman Controller 2020

Android_robot_(2014-2019).svg.png

Android Only

​- Customized controller 

- Customized various VFX from asset stores to best fit the Ironman-style combat

- Created enemy AI with a custom shader that interacts when hit and killed

Features

Ironman Controller

- Can move/fly/attack 

using mobile sticks and buttons

Enemy Spawning

- Monsters keep on spawning in spawning areas and interact with player

Monster Shader

- Shaders created Amplify Shader

- Monster blink when hit and disintegrate when HP reaches 0

GitHub-Mark-ea2971cee799.png

Github

Here, I share a variety of Unity tools designed to streamline and automate repetitive tasks for artists. These tools are crafted to enhance efficiency and simplify the creative process, enabling artists to focus more on design and less on manual operations. Explore my repositories to find assets that can help optimize your workflow in Unity, whether you're working on terrains, level designs, textures, or general scene setups.

UnityLogo.png

Neon Challenge
Unity Connect

Unity Connect's inaugural real-time environment art competition, launched in December 2017. Inspired by Veselin Efremov's "Neon" project—a futuristic urban scene created over a weekend—

Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013

Rappelz Traps

Rappelz Traps
StoryDun04_Final
00:40
Play Video
StoryDun05_Final
00:46
Play Video
StoryDun03_Final
00:37
Play Video
galalab_introduce.gif

Rappelz Mobile Traps 

Trap Feature Showcase for Dungeon in Rappelz the mobile
A demonstration of the trap feature I developed for a dungeon in Rappelz enhancing gameplay with strategic challenges.

UnityLogo.png

Unity Asset Store

Amplify Sea Shader

Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide easily editable shader for other projects.

UnityLogo.png

Unity Asset Store

World Creator 2 Shader

- Mobile Friendly

- Terrain Shader simulates all the properties in the World Creator 2 Engine.

- Used to create an optimized method to import a landscape from World Creator 2 (High Performance)

bottom of page