Where art meets code and magic happens
Prototype
Shaders
Tools


Tabletop Chronicle
(Solo Project)
Tabletop World Chronicle is an augmented reality application designed to transform any tabletop into a dynamic and interactive mini-world using Apple Vision Pro.
Dynamic Nature
Released in Q2 2025
Celestial Nature Preview
EcoLife NPC AI
Work in Progress
NPC AI Alpha 0.1
NPC AI Preview
Shader Work
Some of the shader made for Vingo App using Unity's Shader Graph
Ironman Controller 2020
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Android Only
- Customized controller
- Customized various VFX from asset stores to best fit the Ironman-style combat
- Created enemy AI with a custom shader that interacts when hit and killed
Features
Ironman Controller
- Can move/fly/attack
using mobile sticks and buttons
Enemy Spawning
- Monsters keep on spawning in spawning areas and interact with player
Monster Shader
- Shaders created Amplify Shader
- Monster blink when hit and disintegrate when HP reaches 0
Github
Here, I share a variety of Unity tools designed to streamline and automate repetitive tasks for artists. These tools are crafted to enhance efficiency and simplify the creative process, enabling artists to focus more on design and less on manual operations. Explore my repositories to find assets that can help optimize your workflow in Unity, whether you're working on terrains, level designs, textures, or general scene setups.

Neon Challenge
Unity Connect
Unity Connect's inaugural real-time environment art competition, launched in December 2017. Inspired by Veselin Efremov's "Neon" project—a futuristic urban scene created over a weekend—
Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013