Technical Art
Tools / Shader / Prototypes
As a Technical Artist, I aim to stay at the cutting edge of game development, particularly in mixed reality. My extensive background in developing new tools highlights my dedication to innovation. Leveraging my expertise in scripting, shader programming, and asset optimization, I am committed to contributing to groundbreaking projects that advance the future of gaming.
Please use a desktop or a laptop for a better experience
Tabletop Chronicle
(Sole Development Work)
Tabletop World Chronicle is an augmented reality application designed to transform any tabletop into a dynamic and interactive mini-world using Apple Vision Pro. This project aims to merge physical and digital play by allowing users to manipulate environments, interact with NPCs, and control various elements with intuitive gestures. It serves as a showcase for advanced AR capabilities, offering users unique, immersive experiences across multiple themed worlds.
Tabletop Chronicle World Launch Trailer
Day and Night
Unity editor extension designed to breathe life into your virtual worlds through a dynamic simulation of natural lighting and atmospheric conditions.
Celestial Skybox Shader
Shader Graph
Day and Night system comes with Complex Custom Shader made with Shader Graph
EcoLife NPC AI
Work in Progress
VR World - Personal Project 2024
Shader Work
For Vingo App at VTW
Some of the shader made for Vingo App using Unity's Shader Graph
Ironman Controller 2020
- Using various third-party assets. Created a mobile controller demo that may work with any navigation-based scene.
- Customized controller
- Customized various VFX from asset stores to best fit the Ironman-style combat
- Created enemy AI with a custom shader that interacts when hit and killed
Features
Ironman Controller
- Can move/fly/attack
using mobile sticks and buttons
Enemy Spawning
- Monsters keep on spawning in spawning areas and interact with player
Monster Shader
- Shaders created Amplify Shader
- Monster blink when hit and disintegrate when HP reaches 0
Github
Here, I share a variety of Unity tools designed to streamline and automate repetitive tasks for artists. These tools are crafted to enhance efficiency and simplify the creative process, enabling artists to focus more on design and less on manual operations. Explore my repositories to find assets that can help optimize your workflow in Unity, whether you're working on terrains, level designs, textures, or general scene setups.