Personal Work
City Simulation with Player Controller

Feb 2020 - Current

City Simulation in Unity

City/Player Simulation with Ironman as a player. Demo Scene created with various assets from Unity Asset Store.
 

Work Done
- Retextured many assets using Substance Alchemist

- Player Controller Script with various attack abilities and interaction
- Redesign and implement many different tools availalble in Asset Store (Traffic, Destruction, and more)

Rappelz M / El salvador

Jan 2017 - Current

Rappelz the Rift is Mobile MMORPG made in Unity

My Role: Lead 3D Enviroment Artist / Technical Artist

Rappelz the Rift

• 3D Environment Artist (Texturing, Sculpting, Outsource Management)

• Produced both static and dynamic props using 3DS Max, ZBrush, Substance, and World Creator, and made some interactable using animators and event systems with some C# Scripting.
• Implemented various levels for MMORPG with Unity Engine, implementing assets, baking lights, and post-process.
• Created shaders using Amplify Shader (Unity)
• Managed and optimized art assets, and provided optimization guideline for target platform including optimization (LOD, Typology, Drawcall), PBR guideline, Graphic Options, as well as manuals for third party tools for mobile game development for both internal and outsourced art team and programmers.

 

Rappelz M

Released 2020/03/31

Rappelz the Rift CBT 2

Rappelz the Rift CBT 1

Art Direction changed after this

Rappelz M 

Dungeun Traps

- Designed and created required traps for different dungeons

- C# Script for Traps

- Animation and Animator setting for traps
- Particle Effect for the traps
- Recreating models to fit the environment

El Salvador

2019 (Cancelled)

El Salvador is Mobile MMORPG made in Unity

Project Cancelled

My Role: Lead 3D Enviroment Artist / Level Designer


- 3D Environment Artist (Re-textured textures from diffuse shader to PBR Shader)

Resume 2019

Current

Goal: Create a resume that combine and show my skill set

World Creator 2 Works

- Landscape created using World Creator 2

- Optimized for the mobile

 

 

 

Volcano

World Creator 2

Optimized 1628 tris

World Creator 2

Optimized 1205 tris

Neon Challenge (Unity Connect)

Jan 2018

Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013

Made for Unity Connect: NEON CHALLENGE

Stomprun

2015-2016

Stomprun is Mobile Run-Game made in Unity

My Role: 3D Generalist

- Character Modeling

- Character Animation

- Particle (FX)

- UI Animation

- Cinematics

Personal Work

2013-2014