Shader Works (Unity 2019 Works)

- Shaders created using node base system




Sea shader - Now availalbe in asset store


Resume 2019


Goal: Create a resume that combine and show my skill set

Ironman Character Controller 2019


Personal Project made in Unity

Character Controller with Enemy AI (Work in Progress)

-Using various assets from asset stores and website. Created a mobile controller demo that may work with any navigation based scene.

- Customized already built controller to have additional features such attacks that interact with other objects in the scene

- Cutomized various particles from asset stores to best fit the Ironman style combat

- Created enemy AI with custom shader that interact when hit and killed

Rappelz the Rift CBT 2

Rappelz the rift / El salvador

Jan 2017 - Current

Rappelz the Rift is Mobile MMORPG made in Unity

My Role: Lead 3D Enviroment Artist / Technical Artist

Rappelz the Rift

- In charge of creating dungeons and 

- Optimizing and testing on mobile devices and find ways to enhance performance
- Research and Developing bes way to use terrain, lighting, and post process
- Some scripting involving optimization

- Environmental FX using Particle System

Rappelz the Rift CBT 1

Rappelz the Rift CBT 2

Rappelz the Rift CBT 3

World Creator 2 Works

- Landscape created using World Creator 2

- Optimized for the mobile





World Creator 2

Optimized 1628 tris

World Creator 2

Optimized 1205 tris

Neon Challenge (Unity Connect)

Jan 2018

Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013

Made for Unity Connect: NEON CHALLENGE



Stomprun is Mobile Run-Game made in Unity

My Role: 3D Generalist

- Character Modeling

- Character Animation

- Particle System

- UI Animation

- Cinematics

Personal Work