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Technical Art

Tools / Shader / Prototypes

As a Technical Artist, I aim to stay at the cutting edge of game development, particularly in mixed reality. My extensive background in developing new tools highlights my dedication to innovation. Leveraging my expertise in scripting, shader programming, and asset optimization, I am committed to contributing to groundbreaking projects that advance the future of gaming.

Please use a desktop or a laptop for a better experience

Tabletop Chronicle
(Sole Development Work)

Tabletop World Chronicle is an augmented reality application designed to transform any tabletop into a dynamic and interactive mini-world using Apple Vision Pro. This project aims to merge physical and digital play by allowing users to manipulate environments, interact with NPCs, and control various elements with intuitive gestures. It serves as a showcase for advanced AR capabilities, offering users unique, immersive experiences across multiple themed worlds.

Tabletop Chronicle World Launch Trailer

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Unity Asset Store

Celestial Cycle Series

Day and Night

Unity editor extension designed to breathe life into your virtual worlds through a dynamic simulation of natural lighting and atmospheric conditions.

Unity Tutorial: Celestial Cycle: Dynamic Day - Night System
04:06
Unity VR Development: VRWorld (Day - 15) - EcoLife NPC AI Part 2
01:12
Unity: Celestial Cycle: Dynamic Day -  Meadow Environment Demo
00:55
Unity: Celestial Cycle: Dynamic Day -  Suntail Village Demo
00:50
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Celestial Skybox Shader

Shader Graph

Day and Night system comes with Complex Custom Shader made with Shader Graph

EcoLife NPC AI

Work in Progress

VR World - Personal Project 2024

Shader Work

For Vingo App at VTW

Some of the shader made for Vingo App using Unity's Shader Graph

Ironman Controller 2020

- Using various third-party assets. Created a mobile controller demo that may work with any navigation-based scene.

​- Customized controller 

- Customized various VFX from asset stores to best fit the Ironman-style combat

- Created enemy AI with a custom shader that interacts when hit and killed

Features

Ironman Controller

- Can move/fly/attack 

using mobile sticks and buttons

Enemy Spawning

- Monsters keep on spawning in spawning areas and interact with player

Monster Shader

- Shaders created Amplify Shader

- Monster blink when hit and disintegrate when HP reaches 0

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Github

Here, I share a variety of Unity tools designed to streamline and automate repetitive tasks for artists. These tools are crafted to enhance efficiency and simplify the creative process, enabling artists to focus more on design and less on manual operations. Explore my repositories to find assets that can help optimize your workflow in Unity, whether you're working on terrains, level designs, textures, or general scene setups.

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Amplify Sea Shader 

Amplify Sea Shader is a water shader created using Amplify Shader Editor to provide easily editable shader for other projects.