top of page
SD01_edited.jpg

Environment Work

As Environment Artist I focus on creating immersive, visually compelling environments that enhance gameplay, storytelling, and player experience through detailed textures, modeling, level designs, and optimization.

Vingo

WellDone_VingoV.png

Senior Environment / Technical Artist

VTW Works

VTW Works

VTW Works
Search video...
Vingo_Japan_Environment

Vingo_Japan_Environment

03:40
Play Video
Vingo_Japan_2023

Vingo_Japan_2023

03:24
Play Video
Paris Tech Demo

Paris Tech Demo

00:31
Play Video

Personal Work: VR World

Personal project to utilize and make a showcase of all the tools I have and works I can do and also study to stay updated with the latest trends and technologies

Unity VR: VR World

Unity VR: VR World

Unity VR: VR World
Search video...
Unity VR Development: VRWorld (Dev Log - 16) - EcoLife NPC AI Part 3

Unity VR Development: VRWorld (Dev Log - 16) - EcoLife NPC AI Part 3

01:46
Play Video
Unity VR Development: VRWorld (Dev Log - 19) - VR World Table

Unity VR Development: VRWorld (Dev Log - 19) - VR World Table

00:41
Play Video
Unity VR Development: VRWorld (Day - 10) - Environment Gimmicks

Unity VR Development: VRWorld (Day - 10) - Environment Gimmicks

00:48
Play Video


Personal Work
City Simulation with Player Controller

Feb 2020 - Current

City Simulation in Unity. 

City/Player Simulation with Ironman as a player. Demo Scene created with various assets from Unity Asset Store.
 

Work Done
- Retextured many assets using Substance Alchemist

- Player Controller Script with various attack abilities and interaction
- Redesign and implement many different tools availalble in Asset Store (Traffic, Destruction, and more)


Rappelz M / El salvador
Jan 2017 - Current

Rappelz the Rift is Mobile MMORPG made in Unity. 

My Role: Lead 3D Enviroment Artist / Technical Artist

Rappelz the Rift

• 3D Environment Artist (Texturing, Sculpting, Outsource Management)

• Produced both static and dynamic props using 3DS Max, ZBrush, Substance, and World Creator, and made some interactable using animators and event systems with some C# Scripting.
• Implemented various levels for MMORPG with Unity Engine, implementing assets, baking lights, and post-process.
• Created shaders using Amplify Shader (Unity)
• Managed and optimized art assets, and provided optimization guideline for target platform including optimization (LOD, Typology, Drawcall), PBR guideline, Graphic Options, as well as manuals for third party tools for mobile game development for both internal and outsourced art team and programmers.

 

Rappelz M

Released 2020/03/31

Rappelz the Rift CBT 2

Rappelz M 

Dungeun Traps

- Designed and created required traps for different dungeons

- C# Script for Traps

- Animation and Animator setting for traps
- Particle Effect for the traps
- Recreating models to fit the environment


El Salvador
2019 (Cancelled)

 

El Salvador is Mobile MMORPG made in Unity. 

Project Cancelled

My Role: Lead 3D Enviroment Artist / Level Designer


- 3D Environment Artist (Re-textured textures from diffuse shader to PBR Shader)

ElSalv_Origin.PNG
VolcanoMountain.PNG

World Creator 2 Works

- Landscape created using World Creator 2

- Optimized for the mobile

 

 

 

Volcano

캡처.PNG

World Creator 2

캡처1628T.PNG

Optimized 1628 tris

캡처_2.PNG

World Creator 2

캡처_2_1205T.PNG

Optimized 1205 tris


Neon Challenge (Unity Connect)
Jan 2018

Sneakpunk 2018 made in Unity. This scene is remastered version of my previous project in 2013

Made for Unity Connect: NEON CHALLENGE


Stomprun
2015-2016

Stomprun is Mobile Run-Game made in Unity. 

My Role: 3D Generalist

- Character Modeling

- Character Animation

- Particle (FX)

- UI Animation

- Cinematics


Personal Work (Unreal ENgine)
2012-2014

bottom of page